Waiting for Godot
"Life's hard. Time goes by. Breathe air." - A quote
I promised a bit more updating than, uh, this, but the truth is I got pretty burned out from all the programming. So thinking of how to tackle things, I decided: "Hey, I know Godot Engine. What if I just port stuff to it and go on with finishing the game?"
That's what I did yesterday. It was pretty simple, honestly. Now granted, this does not confirm the game's release to be *very* soon. It could be given me spending some good time, but I want to not get burned out again. I'll see, honestly. I still have to create a release trailer once things are set, not to mention get some music back in. I hope to add a few more tunes along with an update to the "animal talkie" noises made by the Shapes, and I'm not very great at making tunes (the one in TWR was made by an other artist) but I should certainly take the opportunity. Times are harsh and everything, but with these sorts of chances, why not?
I'll continue informing in my twitter and discord in the meantime, follow those if you're interested. Regardless, have a great day!
Get The Weird Room: Lightstorm
The Weird Room: Lightstorm
The remake of the odd adventure game about some shapes.
Status | Released |
Author | Uneven Prankster |
Genre | Adventure |
Tags | 3D, FMV, Godot, pre-rendered, Remake, Retro, Short, Singleplayer, weird |
Languages | English, Portuguese (Brazil) |
More posts
- Version 1.1: Suddenly We BurnJul 02, 2021
- Released now!Aug 08, 2020
- Devlog 1: "The Titular Room"Jun 03, 2020
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