Version 1.1: Suddenly We Burn
Suddenly We Burn
Changes:
* Game now operates in scaled 320x240:
This removes the pseudo-pixel perfect-ness of the original and results in a much better looking thing overall.
* Flag icon redesigned
Months of pixel art knowledge have led to this very moment. Wow.
* JSON usage switched for Resource usage.
Resources are Godot Engine's Scriptable Objects. They allow the engine to be added new kinds of files that also have scripting. In this case I added a type (TWRLDialogue) that stores all the text. No more JSON decoding!
* Misc.
Cone/Capsule's dialogue switch hint and the ending text account for Portuguese translation. The code has been simplified and arguably optimized more. The game's source code is also now available on GitHub.
I had time ago promised to make a further "remade" version of this game, but never really felt like doing it. This update is what I probably intended more to do. This game needs a sequel more than anything, the fates of our weird room folks still unknown. When it's time you'll love it.
For now, look forward to upcoming games such as one I'll do for the Godot Wild Jam soon. I said it'll probably be a James remake but it can be totally something else...
Files
Get The Weird Room: Lightstorm
The Weird Room: Lightstorm
The remake of the odd adventure game about some shapes.
Status | Released |
Author | Uneven Prankster |
Genre | Adventure |
Tags | 3D, FMV, Godot, pre-rendered, Remake, Retro, Short, Singleplayer, weird |
Languages | English, Portuguese (Brazil) |
More posts
- Released now!Aug 08, 2020
- Waiting for GodotJul 24, 2020
- Devlog 1: "The Titular Room"Jun 03, 2020
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