The Making of The Weird Room


Sometimes you just have to mix it up.

It has been a few months since I have written a game on Unity. Well Megaknight has gotten content since then but it is on hiatus for now until I get better at the Unity thing.

As a first warm up, here is this game. The Weird Room has a short introduction. Go through a hallway, open a door, and meet these geometric shapes.

The idea is that clicking on each one of them results in dialogue or events. The cube may talk about the icosahedron, then the icosahedron talks about the chair on the back, clicking on the chair produces flavor text, so on and so forth, until an ending when your dumb conversation finally gets you somewhere. It is a pretty fun thing to think of, and Unity thankfully has made it easy for me to get the scene already up and running.

Unity's Post-Processing Stack addon allows me to quickly set in some cool effects, like a vignette, tonemapping, bloom, and that cool depth of field you can see in the image above. Simple yet full of potential that is already being used.

Along with that, not only am I changing things up with some 3d, I can also do more weird(hehe) things like pixel art materials. With normal maps. While it is not noticable, it gives the wood flooring and the bricks some extra quality, and is pretty interesting to do.


Aseprite, my goto art program for all things pixel art and the likes, has an option to utilize a normal-map focused palette, as well as additionally being able to clamp those smooth colors into more easy to use colors. You should really check it out if you do pixel art, because it is the bomb. It even has Lua programming support, which I tried doing a script once for when I used GMS. The creator has documented all the functions used so you just have to test and go nuts.

Other than that, expect more updates, because with a simple concept like this you could go a long way. Have a good day/afternoon/night/space, and see you soon.

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