A downloadable game for Windows and Linux

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ENA - Decimation Journey is a ENA JRPG fangame where the titular character and her best friend Moony explore a huge ice cream tower with floors comprising of various people, various environments, and various mean individuals who also want ice cream. It's up to them to fight their way to the top in order to find out what's going on... And also the ice cream.

This JRPG is the work of 17 (and counting) newgrounders looking to make a very sick fangame.

ENJOY THE PICO DAY DEMO DOWN BELOW RIGHT NOW!!

Controls:

W,S, Left Joystick Up/Down, D-Pad Up/Down: Move up and down

A, D, Left Joystick Left/Right, D-Pad Left/Right: Move left and right in UI, Rotate left and Right in 3D

Q, DualShock Circle, Xbox A, Nintendo B: Accept in UI, Skip Intro/Dialogue

E, DualShock Cross, Xbox B, Nintendo A: Decline in UI, Quit from Submenu View

J, L1: Accept, Sidestep left

L, R1: Decline Sidestep right

Escape, Select, DualShock Share, Nintendo -: Exit Game (obvs. disabled in NG)

F12, Start, DualShock Options, Nintendo +: Toggle Fullscreen


CREDITS:

Decimation Journey uses the Godot Engine licensed under the MIT License.

Fantasma font designed by Froyo Tam.

Silver font designed by Poppy Works.

ENA webseries created by Joel Guerra.

Download

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Click download now to get access to the following files:

Windows x64 (DEMO) 62 MB
Linux x64 (DEMO) 63 MB

Development log

Comments

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aa how to scroll through dialogues

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I find it very funny how you always seem to respond to hate comments, but I'm here to say, amazing game. I really like the feel of the game, and the atmosphere. I hope it isn't too much to bother, but do you also think you could put the source on github sometime? if not, no worries, and I understand. thank you for making the game, and open sourcing it, I hope all is well

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Aye, I'm cooking up something. Also here's the source:
https://git.sr.ht/~unevenprankster/decijourney/
Feels a lil' nostalgia looking at this now.... But I'm happy with how this is turning out now. Stay well.

thank you for responding, I'm going to quickly ask, what kinda games are you working on at the moment? you always seem pretty passionate with your games, and they always seem to have care put into them. and a little side note, thank you again for open sourcing your game, it helps new devs like me, so it's always meaningful and helpful. it's also nice to see how kind you are. and It's always nice to look back on games, and who knows, it may give you new ideas. make sure to stay well, and don't go stressing yourself out. if you ever need anything, or want to update me on any new games, feel free to message me anytime, or reply to this post. I'd love to see all the games you're working on. and a little side note, thank you to you, and all the people who worked on this game, and helped make it possible. I hope all is well 

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Thanks!! I'm currently working on a RPG actually somewhat similar to EDJ! You can see the page for it on itch.io at the moment. I also plan to create a proper sequel to my first ever game (Jim's Challenge) and some other currently private projects  in the future steering into places like 3D puzzlers or even platformers. Currently a lot of time has been spent on an unique framework/engine I built to drastically reduce the size of my games and to utilize file formats and even programming languages I like more than Godot Engine's GDScript. I am nearing a proper stable version of it soon as I build out this new RPG proper. Have a good one, thank you again.

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I'm sorry for the late response, if it's okay to ask, what's the name? I'd love to check it out, as long as it's still up of course. and it must be surreal to work on your first ever game again, kinda like seeing an old friend, but I'm looking forward to seeing these games you're working on, I know if you make them, they'll be high quality, and for sure fun. but you're spending time on a unique framework/engine?  your whole style is already unique, and now you're making an engine/framework on top of that? I wonder how unique you can truly get at this point. but overall, I know this framework/engine will be amazing, and crazy impressive. honestly, I could never even think about doing what you're doing, so you're either crazy talented, or crazy smart, or both, I'm thinking both. anyways, I hope nothing but the best with all of this, I know it must be crazy difficult, at least imo. but for you, maybe it's quite easy, who can say. and since this response is a little late, have you got a proper stable version of it? but thank you as well, it means a lot that you responded, and once again I'm sorry for the late response, thank you for being kind, and overall being funny as well, just saying, you seem to have an amazing sense of humor. but I'd love to keep up to date with all the things you're working on, and the progress you're making, is there someway I can do such? like a discord, twitter? and have a good one as well, I hope you're doing well, and make sure to take care of yourself

Oh! The name is Conflict deFuse, currently I haven't been able to do much work even on the initial parts of the game due to being swamped with school work and thus feeling too drained most of the time to do any proper work on anything. Thankfully the year is slowly coming to a close and I'm beginning to feel more free to do stuff.
You can also check my website https://unevenprankster.xyz for links to other places and things. I post on twitter at unevenprankster too, I don't want to make a discord server (I only have one for the dev team) due to the burden that'd have on me in case things got huge or something.
Stay well!

damn i hope theres a demo that can be on mac

my windows laptop runs anything like shit

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mid

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I made more than twice the games you have dingus

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this looks great but the voice acting is god awful

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Lets see you voice better smartypants

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BRO HOW DO I EXIT A FIGHT AFTER FINISHING IT I LITERALLY MASHED MY WHOLE KEYBOARD AND NUTHIN HAPPENED

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Press q chill out buddy

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nice prototype
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This looks promisin' so far!! Can't wait to play it when it releases!!